StoryChoose
Whispering Forest
🌲 Whispering Forest

The Button in the Bunker

3 chapters for 1 character · about 10 minutes · told 1 time. The highlighted parts are filled in with your own characters when you make this story yours.

Chapter 1: The Historian

INT. HOTEL ROOM, BERLIN - EARLY MORNING, 1941. The room smells of wet wool and coal smoke. A single bulb burns over a washbasin. ⟨Character 1⟩ lies on a narrow bed under a scratchy blanket, his mouth dry as paper.

⟨Character 1⟩: Laptop. Where’s my laptop.

His hand pats the nightstand and finds a cold metal box instead. It hums. He opens his eyes.

⟨Character 1⟩: You’re not my laptop.

historian: No. I’m the historian. There’s no time for questions. You’re in Berlin. It’s 1941. I pulled you out of your bed in 1999 because you’re the only programmer who can open the Wolf’s Lair’s security door.

⟨Character 1⟩: Where’s my laptop.

historian: It didn’t come through. The device only carries living tissue. I’m sorry.

⟨Character 1⟩: You’re sorry. I had a build running. Three hours of work. Gone.

historian: Listen to me. The door is electronic. A code generator. You can walk through it like it’s nothing. We get in, we shoot Hitler, we leave.

⟨Character 1⟩: And the Jews?

historian: What about them?

⟨Character 1⟩: You said save the Jews. That’s a lot of people. I don’t do charity.

⟨Character 1⟩ gets up, walks to the window, and tries the sash. It won’t budge. He tries the door. Same.

⟨Character 1⟩: Sealed. Your box doing that?

historian: A containment field. It keeps us hidden until the jump. Six jumps left. The last one won’t charge until the mission is done. That’s your way home.

⟨Character 1⟩: Show me.

The historian sets the box on the bed. ⟨Character 1⟩ picks it up, turns it over. A hairline crack runs along the casing. One screw is loose.

⟨Character 1⟩: This is cracked. And this screw is halfway out. You’ve been rough with it.

historian: It still works. It has to.

⟨Character 1⟩: I’ll fix your door. But I’m not doing it for Hitler. I’m doing it for this. So I can go home.

historian: Good enough. There’s toast. Cold, I’m afraid. And an egg.

⟨Character 1⟩: Give me the egg.

They eat in silence. The historian watches the door. ⟨Character 1⟩ watches the box.

historian: We leave at first light. I have a car. A uniform. A toolbox with a false bottom.

⟨Character 1⟩: And if I say no?

historian: Then we both stay here. And you never see your websites again.

⟨Character 1⟩: Fine.

A knock at the door. A porter’s voice, muffled.

porter: Herr Doktor? Your car is waiting. The roads are bad.

historian: Out the back. Now.

⟨Character 1⟩ grabs the half egg. The historian snatches the box. It beeps once, and the room goes white.

Chapter 2: The Wolf’s Lair

EXT. FOREST ROAD, EAST PRUSSIA - MIDDAY. A stolen military car bounces down a rutted track. Pines crowd the road. The toolbox rattles in the back.

historian: The code resets every two hours. You get inside the wire, you find the junction, you splice the keyboard in, and you read the generator. Two hours. After that you start again from nothing.

⟨Character 1⟩: Two hours is two hours. I’ve shipped worse.

historian: And once you’re through the door, I go in. You don’t have to see the rest.

⟨Character 1⟩: One man. One bullet. You think that fixes anything?

⟨Character 1⟩: It ends him. That’s not nothing.

⟨Character 1⟩: It’s symbolic. I don’t build symbols. I build things that work. If you want to save people, save people. Don’t shoot one man and call it a plan.

A truck passes the other way, canvas over the back. Through a gap ⟨Character 1⟩ sees striped coats, faces, a hand gripping the tailgate. He turns his head and looks at the trees.

historian: You saw them.

⟨Character 1⟩: I saw a truck.

INT. LAIR CORRIDOR - LATE AFTERNOON. ⟨Character 1⟩ crouches by a junction box, identity card clipped to his coat, toolbox at his feet. A guard comes up the corridor.

guard: Papers. What are you doing at that box?

⟨Character 1⟩: Maintenance. Circuit seven is drawing too much. You want the lights to fail during the speech, that’s your call. I can go back to the shed.

guard: Make it quick.

The guard walks on. A cleaning woman comes down the corridor with a bucket. She passes, slows, and looks at the toolbox. The label says the wrong date. She says nothing. She keeps walking. Then she stops.

hannah: That box is new. The label is old.

⟨Character 1⟩: Get lost.

hannah: You’re holding it upside down.

INT. LAIR, SERVICE CEILING - NIGHT. ⟨Character 1⟩ lies flat in the narrow duct. Below, a dry voice goes on and on, a dinner speech. A wooden toy soldier rolls across the floor and stops.

hannah: A boy dropped that. The child next door. That’s my brother Josef. He’s seven. They took our mother on Tuesday.

⟨Character 1⟩: I’m not here for children.

hannah: Then what are you here for?

⟨Character 1⟩: A door. Then I go home.

hannah: The guard outside the bunker door sleeps until the speech ends. You have that long. When you’re done, there’s a service hatch at the east wall. I’ll have it open.

⟨Character 1⟩: Stay put.

hannah: No.

Chapter 3: Two Bullets

INT. LAIR INNER CORRIDOR - DUSK. The corridor is bare concrete, a line of bulbs, the echo of ⟨Character 1⟩’s boots. The historian is behind him, breathing hard, favoring his right leg. A guard at the far end calls out.

guard: Halt. What are you doing on this level?

The historian shoves ⟨Character 1⟩ through a side door and fires twice. The corridor goes quiet.

historian: Go. The door. Go now.

⟨Character 1⟩ crouches at the electronic lock, wires his keyboard in, and types. A green light. The door swings. Inside, a desk lamp hums over a glass of water. A man sits alone in the chair, reading a folder.

⟨Character 1⟩ lifts the historian’s pistol.

⟨Character 1⟩: Don’t get up.

The man looks up. Two shots, quick, into the chest. The chair tips back. The lamp hums. ⟨Character 1⟩ stands very still and listens to his own breathing.

⟨Character 1⟩: Done.

INT. SAME CORRIDOR - MOMENTS LATER. A shot from the far end. The historian takes it in the chest and falls against the wall, sliding down.

historian: The box. Take it. Go. Don’t stay.

⟨Character 1⟩ reaches into the raincoat, pulls out the humming box. Another shot. The dying guard’s boot kicks out and the box spins from ⟨Character 1⟩’s hand, hits the concrete, and skids.

⟨Character 1⟩ grabs it. A hairline crack runs along the casing. On the tiny screen, a red error square.

⟨Character 1⟩: It won’t charge.

Hannah seizes his sleeve and hauls him toward the east wall. They run. The corridor empties behind them.

EXT. FOREST EDGE - NIGHT. A fallen tree, wet moss, Josef pressed between them holding the wooden toy soldier, his knuckles white. ⟨Character 1⟩ presses the box’s reset. The red square blinks and stays.

Josef: Is it broken?

hannah: Can you fix it?

⟨Character 1⟩: I fix software. I don’t fix broken glass.

hannah: The trains leave at dawn. From the siding by the paper mill. I know which one.

⟨Character 1⟩: I need a typewriter. And a telephone. A real one, with a line I can tap.

hannah: There’s a man at the post office. He has both. He doesn’t ask questions.

⟨Character 1⟩ looks at the red square one more time. Then he puts the box in his coat and stands. They move into the trees.

⟨Character 1⟩: Cold toast and jam. That’s the last thing I ate.

⟨Character 1⟩ never got his old life back, but he built a quiet new one out of paper and patience. Goodnight, ⟨Character 1⟩, and goodnight, Hannah.

A question for tonight
When you have stayed apart from someone else’s trouble, what did that choice cost you later?

More shared stories · Write a new one

The Button in the Bunker: a bedtime story · StoryChoose